How do you craft a story where readers buy the implausible? Does every genre have to deal with this issue? What tools can you use in your character, plot, and world-building to keep your reader engaged in the story? When do your genre conventions help your plausibility? And when can they hurt it?
How did Nico get into writing fantasy? And what is the history of this genre? How would you write a classic fantasy story today? And should you have a distinct good versus evil plot? We dive into types of fantasy stories, starting with the Portal/Quest fantasy and how to immerse your reader, without losing them!
What is the reveal? And how do you craft one? How do you introduce intrigue artfully? And when should you follow that intrigue with the reveal? Remember your reveal must be worth the emotional investment of the reader!
How are parts used in novel structure? How do parts function? And when do you want to use them? We discuss how different genre’s use parts and how to ensure you don’t use them in the wrong ways!